![]() ![]() I.e - not to overboost turbocharged piston engines, unless you want them to overheat and eventually fail midflight, etc. Regarding realistic flight model: for me, it’s not only the aerodynamics of flight, its also a realistic behavior of the engine which prompts you, as a virtual pilot, to abide by certain limitations. MSFS has a lot of potential of getting even better, so I will definitely stick with it too, for now mainly for VFR flying with Piper Arrow/Turbo Arrow from Just Flight. I own both sims, and especially now, knowing that X-Plane will undergo some next-gen treatment, certainly won’ t abandon it. ![]() Hi, check out this thread → Is the Flight Model of the MSFS 2020 realistic or do we need a completly rewrite?
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